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Old Jan 30, 2007, 01:29 PM // 13:29   #1
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Default Concerned about Guild Wars

This is the first time I have posted here but I am so concerned that I need to see what other people think.

Has anyone else noticed a severe down turn in players in towns and PvP areas. speaking to players I have noticed that nearly all players who still play are in a solid guild they are happy with, this does mean that new guilds a doomed to fail. Some long established guilds are recruiting now as players are going inactive and it seems that there is no new blood coming through.

Let us just hope that people get bored with what ever new game they are playing and come back to Guild Wars. If they don’t then I can see Guild Wars dieing a slow and painful death.

Don’t get me wrong I love this game as I have 3000+hours of game play. I am the leader of two guilds one a mixed PvE/PvP guild and a new tournament GvG guild.

thanks
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Old Jan 30, 2007, 01:38 PM // 13:38   #2
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I wonder how many GW players are also "WOW" players who are playing the new expansion? Then again, a lot of players could just be taking a break from the game....
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Old Jan 30, 2007, 01:57 PM // 13:57   #3
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From the PVP side.

My friends list used to have 30 people online at once on average (95% PVP)...

It now has 5 on a good day (of which 3 are PVE players)...

GG Anet, all those people left for WoW. Ignore a community, ignore balance for three months, put three, four however freaking many "fun" seasons on PVP, send Gaile to try to placate us, show that you've done the near-impossible and tried to make balance WORSE over the weekend. All that and surprise surprise, people leave.

Honestly, for a game with so much potential Guild Wars is the most mismanaged product I've seen. If I was a shareholder in NCSoft I'd be screaming.
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Old Jan 30, 2007, 02:12 PM // 14:12   #4
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I partly agree with dgb, maybe in not so harsh terms.

I think Guild Wars should look further into the areas that WoW is capitalising on, while lots of players want "mounts", others say Anet answered that with the Nightfall Wurms...but to be honest, it's not near as good.

I know I know there is no real need for things such as mounts, but I would think Anet would answer the calls a bit better.

Maybe letting players get to level 30 with the next expansion could help?

Who knows.
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Old Jan 30, 2007, 02:22 PM // 14:22   #5
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dont compare wow and gw they are entirely different styles of games. why on earth would u want a mount? we have map travel. both games are great fun to play. whats wow capitolizing on? being a mmorpg? while guild wars is an action game with a few rpg characteristics?
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Old Jan 30, 2007, 02:30 PM // 14:30   #6
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Yet another doom and gloom thread.

Guild Wars is doing fine... not sure what towns your going to, but all the major outposts are always nice and active on the EU servers.

PvP is going strong. PvE is still fun.

You can't compare GW and WoW, they are two different games completely.
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Old Jan 30, 2007, 02:33 PM // 14:33   #7
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Quote:
Originally Posted by Anphobia
I partly agree with dgb, maybe in not so harsh terms.

I think Guild Wars should look further into the areas that WoW is capitalising on, while lots of players want "mounts", others say Anet answered that with the Nightfall Wurms...but to be honest, it's not near as good.

I know I know there is no real need for things such as mounts, but I would think Anet would answer the calls a bit better.

Maybe letting players get to level 30 with the next expansion could help?

Who knows.
I don't think GW was meant to be a populistic game for the masses, there are a lot games with the generel idea.
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Old Jan 30, 2007, 02:34 PM // 14:34   #8
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Well to begin with the newly added Hero have turn guildwars into a single player game or in anet terms "personal experience"

can't say its a bad thing can say its a good thing since some of us actually hate playing with inmature kids and remember those PuG days looking for monks etc etc (1 hrs pasted no real monk) (omg we don't need a smite monk etc etc the list goes on)

Let face it the game is repeative next chapter maybe a different setting a few new armour so we can play dress up ,a few new skill so we have new ways to kill each other after that whats next off to Elite mission so we can endure 2-3 hrs of pain taking hardship or more. after thats done what next farm farm farm woo double drop week end again!!!farm farm some more

Then there the guild problem 90% inactive after complete the game 10% super hardcore farmer and still i see people on the street another guildleader wannabes shouting "can someone donate 2 plate so i can get a guildhall" smack* at this late in the game i think it better to just join a guild for crying out loud

Revisited towns in past chapter (ghost town) at this rate i think chapter 4th might be the last chapter anet might just have to move on to a new product.

Let face it guildwars is a PvP title as much as they try to make it PvE its still build on a PvP core (omg nerf again WTF etc etc)

Stating out the problem i really hope gaile see this and whole anet team better start brain storming soon cause i think the end is near.

Apart from problem we see, guildwars is still quite fun with friend half way across the globe slaying monster together, forge running with WARRIOR before at age of spellbreaker ,halloween event etc etc.
Its a great game but could have done better

Maybe should just expand the number of players per map from 8/8 to 16 /16 so theres room for all classes (no more sin hate etc) bigger warfare setting or something new like that

Last edited by Croix_Raul; Jan 30, 2007 at 03:00 PM // 15:00..
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Old Jan 30, 2007, 02:44 PM // 14:44   #9
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Quote:
Originally Posted by RTSFirebat
You can't compare GW and WoW, they are two different games completely.
Sadly I'm going to debate this, you can compare them. One reason solely with little explanation needed: They are fighting for the same market.

I myself have seen a decline, but I have also seen increases with other players. Just because your best friend doesn't play doesn't mean the kid across the street just started up. I know personally of approximately 5-10 people who are R10+ in the HA environment who just gave up from not being interested anymore, and have moved on to WoW. On the other hand, I know about 4 people in person and are picking up GW cause they think WoW got retarded. People need change, if this was your first video game ever I would be impressed.
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Old Jan 30, 2007, 02:46 PM // 14:46   #10
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There are so many locales in Guild Wars now that it's hard to keep them all populated. Not a big deal. A lot of it also has to do with what time of day you are playing.

It might help if they would let players freely move between districts. Maybe set up a rule that if under x amount of players are in the American district for a particular outpost, you are then given the option to try a European or other district for that area.
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Old Jan 30, 2007, 02:53 PM // 14:53   #11
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I have played both WoW and GW Prophecies, Factions, and Nightfall since their respective release dates. So, sure, I'm playing the expansion. But I'm also playing GW, getting my Warrior through the game, perhaps to be followed by my Assassin ... depending on how the patch turns out.

GW and WoW are different enough that I don't feel that either one replaces the other, and both games are of excellent quality.

I'm still seeing a lot of players in the areas of GW that I happen to be playing in, but I haven't surveyed the whole game. And I am generally on during prime time for the US, so that may make a difference.
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Old Jan 30, 2007, 03:15 PM // 15:15   #12
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Overall, the number of people who play has not really changed, but the number of town/outposts has. We're just spread a little thinner than we once were. I'm taking a NF character from LA to AC and when I got to Ice Tooth Cave I fully expected to be the only one there. To my surprise, there were eight others in the cave. Not a huge number, but surprising nonetheless.

That being said, there are a number of reasons why some people have either stopped playing or have decided to take a break. After getting one character through the game, regardless of chapter, it gets a little boring to do it again. Getting 10 characters through anything is a chore. Not having the ability to "run" through the game as we all did during Prophecies is another factor. How many of us actually went west of ToA and explored the jungle after our second or third character? Most players want an open-ended game, like The Elder Scrolls series of games, and those players don't like ANet "telling" them how they should play by limiting their choices with locked gates.

I can't comment on the PvP scene as I don't partake in that aspect of the game. Others in my Guild had a few issues with the skill balance weekend, but everyone did…but that's to be expected, as it's impossible to please every player.

People come and go, old players leave and new players join in the fun, people go in search of something different, others stay with what's comfortable. Every experience is different.
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Old Jan 30, 2007, 03:35 PM // 15:35   #13
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Problem is the fact that guildwars isnt really a game you can play for a long time without getting tired. The way me and my friends in guildwars operate is basically keep in touch with the game, check guru forums everyday and such, and when a new chapter comes out, Go play for a month or two or till whenever we get tired. Then we go find other gamges to play and then come back if theres a worthwhile event or if there is a new chapter
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Old Jan 30, 2007, 03:50 PM // 15:50   #14
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Quote:
Originally Posted by Croix_Raul
Well to begin with the newly added Hero have turn guildwars into a single player game or in anet terms "personal experience"

can't say its a bad thing can say its a good thing since some of us actually hate playing with inmature kids and remember those PuG days looking for monks etc etc (1 hrs pasted no real monk) (omg we don't need a smite monk etc etc the list goes on)

Let face it the game is repeative next chapter maybe a different setting a few new armour so we can play dress up ,a few new skill so we have new ways to kill each other after that whats next off to Elite mission so we can endure 2-3 hrs of pain taking hardship or more. after thats done what next farm farm farm woo double drop week end again!!!farm farm some more

Then there the guild problem 90% inactive after complete the game 10% super hardcore farmer and still i see people on the street another guildleader wannabes shouting "can someone donate 2 plate so i can get a guildhall" smack* at this late in the game i think it better to just join a guild for crying out loud

Revisited towns in past chapter (ghost town) at this rate i think chapter 4th might be the last chapter anet might just have to move on to a new product.

Let face it guildwars is a PvP title as much as they try to make it PvE its still build on a PvP core (omg nerf again WTF etc etc)

Stating out the problem i really hope gaile see this and whole anet team better start brain storming soon cause i think the end is near.

Apart from problem we see, guildwars is still quite fun with friend half way across the globe slaying monster together, forge running with WARRIOR before at age of spellbreaker ,halloween event etc etc.
Its a great game but could have done better

Maybe should just expand the number of players per map from 8/8 to 16 /16 so theres room for all classes (no more sin hate etc) bigger warfare setting or something new like that
QFT

I see a lot of that all the time.
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Old Jan 30, 2007, 03:56 PM // 15:56   #15
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This is from a PvE perspective:

I own and play both WoW (though I exclusively play TBC atm). GW is almost a once off deal. New content is added in the form of a chapter. You play it, you finish it. Nothing else to do, except spending enormous amounts of time farming to pimp out your toons. WoW is however a constantly changing arena. New content added on a regular basis, with great support from Blizzard. WoW has much more things to keep someone interested, and at the end of the day has more staying power.
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Old Jan 30, 2007, 04:03 PM // 16:03   #16
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What you said is very true ,my friend can ask me whats guildwars end game then go Silence....(Think to myself FoW no that can't be it with that much E bayer around farmed to get it to only get with little no people who give a S**** about it "so what its the same stats armour with different pixel big deal cry to myself T.T"

well bitching it out is still important as nothing ever change if we don't sound out (some kids saying "man this game is great!!!" yes i know its great but it could have been better....)

ok let talk about free online game there is quite a few title coming up like a

Archlord: http://www.mmoz.com/index.php?page=archlord

2moons http://2moons.acclaim.com/

I can tell you there will be more games coming up i hate to see guildwars goes down, why should we be playing guildwars and not something else this is a very simple question something Anet should ask themselves too.

Sure i can alway sing Anet tune "the game is great!!! its so freaking cool!! etc etc" then next day Anet Announce closing Guildwars down as it no longer a viable product.

Just trying to state some point and trying to be constructive about it.Anet know the problem but they aren't fixing it fast enough i don't want to remind everyone of some bug monster still standing silly still existing somewhere in guildwars factions

Last edited by Croix_Raul; Jan 30, 2007 at 05:26 PM // 17:26..
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Old Jan 30, 2007, 04:16 PM // 16:16   #17
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Quote:
Originally Posted by Croix_Raul
Maybe should just expand the number of players per map from 8/8 to 16 /16 so theres room for all classes (no more sin hate etc) bigger warfare setting or something new like that
Why bring a sin, when you can bring a nuker or MM instead? Why bother with useless classes when you're much better off with 8 nukers, 2 tanks, 2 MMs and 4 monks? Anything above 8 horribly breaks balance.

GW isn't dead, though it's community finally is. The complete lack of social aspects (spam, abuse, no moderation, anonimity) was with GW from the start. But there was no alternative.

With heroes, there finally is no need to worry about that anymore. With exceptions of DoA and FoW, heroes will get you there reliably. And here's where the rift occured. Experienced, veteran players used their funds to pimp out all the heroes with elites and working synergetic builds, fully outfitted armor, ideal weapons, and simply plowed through the entire content in a few hours.

Meanwhile, new players and those who couldn't afford it, were stuck with sub-par heroes (or even their characters) in PUGs who were the same. And the contrast in effectiveness was glaring.

But above all, NF, while very nice overall, offered nothing whatsoever to any even slightly veteran player. It was just the missions, and nothing more. DoA is a faulty concept which doesn't work in GW (people play GW to NOT do 4-8 hour raids) and apart from that, there was nothing.

So now there's two completely different worlds. A new player and a veteran. The later lives in their own instance of GW. One populated by a select number of friends or guildies, using heroes for the rest. And a new player, who's struggling just to be done with content.

But with 0 incentive to have even slightest social interaction, the community became redundant. With the delays between chapters and no visible improvements to existing concepts, this won't change, and with 1 year or so between major changes, the community will have hard time rebuilding itself, even if something were changed.

GW was designed as co-op single player game. As such, majority plays through it, then stops. In all this time, there was no hint whatsoever to add anything more to it, and as such, community ceased to exist.

Quote:
New content added on a regular basis, with great support from Blizzard. WoW has much more things to keep someone interested, and at the end of the day has more staying power.
I played WoW. What is this new content you speak of? TBC was the first content addition. Everything else was the same as Sorrow's furnace or DoA equivalent.

Last edited by Antheus; Jan 30, 2007 at 04:19 PM // 16:19..
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Old Jan 30, 2007, 04:16 PM // 16:16   #18
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Quote:
Originally Posted by Tyrnne
There are so many locales in Guild Wars now that it's hard to keep them all populated. Not a big deal. A lot of it also has to do with what time of day you are playing.

It might help if they would let players freely move between districts. Maybe set up a rule that if under x amount of players are in the American district for a particular outpost, you are then given the option to try a European or other district for that area.
They added this, its called International. Nobody uses it, lord knows why.
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Old Jan 30, 2007, 04:35 PM // 16:35   #19
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Quote:
Originally Posted by Antheus
Why bring a sin, when you can bring a nuker or MM instead? Why bother with useless classes when you're much better off with 8 nukers, 2 tanks, 2 MMs and 4 monks? Anything above 8 horribly breaks balance.
Nah was Suggesting something with a bigger for epic feeling
As for the gimp sin laugh was quoting so that it would be some what of a requirement for map similiar to the need of fighting shiro with ss sv etc etc that would make the class favorable.

Anyway it have been done in guildwar faction 8+8 vizunah square and unwalking water etc just that the team are on different side that all. wanted something that was together then again its just a suggestion not to concern about breaking balance since Anet have done it before

Quote:
Originally Posted by Antheus
GW isn't dead, though it's community finally is. The complete lack of social aspects (spam, abuse, no moderation, anonimity) was with GW from the start. But there was no alternative.
Classic Lawlessness

Quote:
Originally Posted by Antheus
With heroes, there finally is no need to worry about that anymore. With exceptions of DoA and FoW, heroes will get you there reliably. And here's where the rift occured. Experienced, veteran players used their funds to pimp out all the heroes with elites and working synergetic builds, fully outfitted armor, ideal weapons, and simply plowed through the entire content in a few hours.


Meanwhile, new players and those who couldn't afford it, were stuck with sub-par heroes (or even their characters) in PUGs who were the same. And the contrast in effectiveness was glaring.
Yes Hero by far the best teammate around my mes ranger hero does prefect interrupt etc etc but found it to be boring at time since it became a solo game but PuG sometimes is fun with a good group but then again with a bad group well goes without saying s**

Quote:
Originally Posted by Antheus
But above all, NF, while very nice overall, offered nothing whatsoever to any even slightly veteran player. It was just the missions, and nothing more. DoA is a faulty concept which doesn't work in GW (people play GW to NOT do 4-8 hour raids) and apart from that, there was nothing.
yes DoA is NOT FUN its a bloody pain just like the name suggested

Quote:
Originally Posted by Antheus
So now there's two completely different worlds. A new player and a veteran. The later lives in their own instance of GW. One populated by a select number of friends or guildies, using heroes for the rest. And a new player, who's struggling just to be done with content.
Maybe can ask Anet if i could buy a house in guildwar now XD

Quote:
Originally Posted by Antheus
But with 0 incentive to have even slightest social interaction, the community became redundant. With the delays between chapters and no visible improvements to existing concepts, this won't change, and with 1 year or so between major changes, the community will have hard time rebuilding itself, even if something were changed.

GW was designed as co-op single player game. As such, majority plays through it, then stops. In all this time, there was no hint whatsoever to add anything more to it, and as such, community ceased to exist.
QFT

Maybe can suggest a role play server laugh

well can alway start predicting the outcome of guildwars a few more chapter down the road ha ha Anet dug a very deep hole lets see if they will get themselves out laugh

Last edited by Croix_Raul; Jan 30, 2007 at 05:15 PM // 17:15..
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Old Jan 30, 2007, 05:05 PM // 17:05   #20
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Actually, It is mostly because 60% of players are under 18, and right now is the season for Exams and Final Exams for the end of semesters and terms. Also if you are a university student, It is also the end of the Autumn term and Examinations are on the way. So people are taking a break to study.
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